Mother Superior Admin
Posts : 109 Join date : 2014-01-04
| Subject: Unified and Collective Federation of Prefectures (CFP) Sun Jan 05, 2014 1:43 am | |
| Formal Name: Unified and Collective Federation of Prefectures Informal Names: The Federation, UCFP, Unified Prefectures. Abbreviation: CFP Technology Tags: TBD Species: Humanity (~4,500,000,000) S'Quojizah (~10,000,000,000 including unaffiliated tribes and raider bands) Homeworld Name: Hunsrück Homeworld Location: 001G Homeworld Description: Hunsrück is a very mountainous and desert planet, thus its name which derives from a German mountain range western side of the Rhine. Other than that, it resembles nothing of the once proud nation’s homeworld of the lands around the Rhine, green and luscious. This planet is a huge sandbox, save the mountain ranges of course, it resembles nothing of the Rhineland, something more akin to 2013 Afghanistan. The winters are cold and harsh, as well as the nights, snowfall is fairly common in the higher elevations of mountains, a place where The Federation has found it fit to place their cities and towns, that due to the indigenous life not being able to survive in such altitudes. Though some have taken it upon themselves to settle lower upon the mountains, or even at “sea level,” this being unheard of, and with that, the armed forces of The Federation have been patrolling the landscapes in order to keep their citizens safe. Another reason for the more frequent military patrols would be something bizarre going on with the local populace. The populace being a race of humanoid insects dubbed S'Quojizah, a desert faring people. Males stand between 5’8’’ and 5’11’’ whereas females tend to be on the shorter side, 5’6’’ to the size of a shorter male, 5’8’’. Humble in nature, they are a peaceful people, most of the time. Some have taken it upon themselves to scour the desert and pillage and destroy villages of their own, these raiders often traverse the ground level of the planet, not venturing much into the mountains, that has changed, they seem to be targeting Federation settlements and patrols further down the mountains, at this time there are no sighting near the summits or the higher altitudes. This has caused increased involvement between Federation forces and S'Quojizah tribes. With the increased contact, the various tribes have agreed to unite under one banner (The Unified Coalition of S'Quojizahian Peoples) and help the Federation drive back these degenerates. Though, some tribes have taken it upon themselves to steer clear of the foreign influence of the Federation in order to keep themselves from being modernized by the space-travelling people of the UCFP. Various S'Quojizah cities have written law prohibiting humans from entering without the proper clearance from the “officials” within the province, such as various elders or young self-proclaimed princes. This resulting in all human travelers being restricted to the cities of The Federation, officials wish to keep the friction between their allied tribes and the rest of the S'Quojizahian people to a minimum. That doesn't seem to be the case, BND (Bundesnachrichtendienst or Federal Intelligence Service) operatives down on “sea level,” have noticed increased dealings between the tribes who seek refuge from modernization and the raiders that some have joined The Federation in order to protect themselves from. That has resulted in increased friction and talks of détente between the factions on the planet. Culture/Politics: The culture of the humans of Hunsrück is that of national pride, arts, and sciences. The men and women of the planet’s subterranean cities are well into these, having various parties in regards to many of the national holidays in place by the government, this also propels them to serve longer in the armed forces than their regular four year term, some make a career and other to their bid and leave. There is also a sense of duty towards those that are also human, this being part of their culture for over 300 years, since the first interstellar war as many of the originals settlers have felt the wrath of the Alarei, the destruction of their home planet being the reasoning for the colonization. Many leave the armed forces and go to one of the many universities on the planet, the most prominent and prestigious being the School of Fine Arts, Philosophy, and Mechanical Sciences. This school is found in the capital city, Krüger’s Landing. Krüger’s Landing is a sprawling underground metropolis with various parks, playhouses, art galleries and other commodities that cities have to offer. It is also home to the Federal Intelligence Service’s HQ, it is located in the northern part of the city, a large structure that has many floors that spans up and out of the mountain, it also has its own spaceport and secure train station for employees. There is also the school of Physical and Medical Sciences in the city of Rhine. The government of the Federation is headed by the King, otherwise known as the Kaiser. He is the main figure head of the government; his say is final, though he takes advisory from the Federal Council and allows them to make laws regarding the nation. Then, comes the Prince or Princess, being another figurehead and though they maintain a position on the council, the Federal Council is next, being composed of the many Ministers of the Federal services, such as the Ministry of the Treasury, Ministry of Intelligence, so on and so forth. There are also elected officials that are part of the council, though they have less of an impact on the votes and are mainly for communication between the government and the citizenry. The King’s policy of isolationism has just ended with becoming sick and “retiring” from his position. The Crown Prince had proposed to the council that the act be lifted and the people of the Federation be able to traverse the stars once more. Important People- Spoiler:
Kaiser Isidor Krüger IThe reigning Kaiser of the Federation, loved by his people and respected in his court. He has recently fallen ill and receded into his castle to live out the remainder of his days; all power was relinquished to his son and the proceeding council. Prince Isidor Krüger II The Crown Prince of the Federation, he has recently been granted power by his father in his weakened and ill state, now the regent lord of his nation. Bridgette Hoefler The Director of the Federal Intelligence Service and Chief Delegate, she reports directly to the council only second to the royal family. Modern History - Spoiler:
In the last two decades the UCFP has been taking a more active role in galactic affairs. One such being their involvement in the attempted liberation of Zaa'Nabar; supplying the local tribes of Anarek with weapons, training, education, and political backing against the Socialist Republic of Zeliny. This is due to the Federation's belief of equal rights for all races, after what had happened to humanity after the Alarei Wars. They believe that no race should have to endure the pain and suffering that humanity had once done.
Then one could say the ruthless eradication of Helkion forces during the Flotille War was hypocritical and uncalled for. But that is not the case, given that the Helkion forces were doing something much, much worse than the Alarei have ever done to their people. That war had lead to a neighboring human nation to collapse upon itself. The Aeonic Union of Uthaum was the victim of this. With their allies world coming down around them, the UCFP offered assistance. The Union then had assimilated into the Federation, leaving the federation with enough manpower, ships, resources, and people to be a premier forces in the galaxy.
As of currently, the UCFP has been continuing their operations against the Socialists of Zeleniy in both political and militaristic ventures. Military overview:Unified and Collective Federation of Prefectures Armed Forces “Bundeswehr” The Unified and Collective Federation of Prefectures Army is based heavy off its predecessor’s army, the Bundeswehr. The structure remains the same, going from enlisted, to non-commissioned officers, and finally officers. It is also made up of countless corps, including but not limited to: Special operations, maritime warfare (which doubles as a marine corps), armored, military intelligence, and infantry, each coming with their own corps color or “Waffenfarbe.” Foreigners are allowed to be in service with the Federation’s armed forces, this opening up the possibility for citizenship after eight years of service, foreigners as well as S'Quojizahian peoples. Federal Infantry - Spoiler:
The Federal Army The army of the Federation is composed of nearly 3.5 million active duty personnel, this being due to a mandatory conscription at the age of eighteen, while this conscription is only 4 years; it contributes very much to the numbers of the army. Military police act as the congenital police force in the cities of the Federation, this is in order to have the army down on a public level.
The Federal Marine Corps Much like the army of the federation, the marine corps takes care of infantry matters amongst the battlegroups of the federation, taking care of boarding parties, pirates, and anything else that the battlegroup may encounter during their travels and/or expeditions.
The 542nd Orbital Drop Regiment A regiment of the army, though they tend to be classified as a special force given the prolonged training every man or woman in the regiment goes through. The men and women of the regiment are deployed through large drop pods shot from the Federation’s troop transport cruiser, the Marie class. They go through a nine month training in order to understand, practice, and excel in the tactics and procedure of high orbit, low orbit, and combat tactics when on the ground. Members are expected to excel in physical fitness, marksmanship and even their MOS; after all they are regiment and should act as such. Many members of the BND sponsored paramilitary force are recruited from this regiment due to the soldier’s training, skill and discipline.
The 1st Stakral Operations Group A special mission unit composed of those that were once part of the Aeonic Union of Utham's Stakral units. The Stakrals are one of the premier units amongst the Federal Armed forces, being tasked with missions that the 542nd are tasked with, this has created a sort of rivalry between the units. They have kept their status as they were assimilated into the Federation's armed forces, keeping rank, issued gear and special statuses.
The 1st Valkyrie Corps The standard infantryman of the Aeonic Union. Like the 1st Starkal, these members have kept their statuses in the armed forces through assimilation. These men and women are deployed in succession with either the Federal Marines or the Federal Army. They serve the same role.
Kommando Spezialkräfte (Special Operations Command) The KSK is the premier special forces unit of the Bundeswehr. Applicants being put through a rigorous selection process that can last up to three months depending on the theatre the soldier has been selected for. The selection process is only the beginning; after operator selection, selects are pushed through a pipeline consisting of orbital drop training, guerrilla operations, conventional operations, intelligence collection, counter intelligence, ship to ship combat, and various other skill, language training being one of them. The only other units to rival the KSK are the Spooks of the BND.
Federal Intelligence Service Paramilitary Forces Lacking a formal name, they are more commonly known as Spooks. Their training is rigorous, as they carry out missions regarding counterterrorism, diplomatic security, direct action, and guerrilla warfare, the training of insurgent forces in occupied lands, and black operations that do not see the light of day. They are selected from the ranks of the Federal Armed Forces, mainly the army’s orbital drop regiment, but intelligence and communications trained soldiers from regular army units have been known to be recruited. They operate under the Federal Intelligence Service (BND) and do not hold ties with the military. They act as an independent force; they also utilize various cybernetic implants and augmentations, though augmentations are rare and hardly seen.
Federal Armory - Spoiler:
Armors.Adler Rüstung MK IV Developed after the landing at Krüger's Peak, the Adler Rüstung incorporates various kinetic shock absorbers as well as integrated CBRN deterrents, which makes MOPP obsolete, the armor’s visor also has an implanted re-breather, as well integrated thermal, night visions and short range radios. Schildkröte IIThe average Special Forces soldier is equipped an exoskeleton that offers the same advantages of the Adler Rüstung MK IV of the standard infantry such as the filters that make MOPP obsolete, as well as the visions, though the difference would the lightweight and strength of the materials, kinetic dampers, and the cybernetic implants that are required for such a suit. These implants act as a barcode within the soldier, allowing them access to various installations and requisitions that are only available to BND personnel. These implants are not limited to identification; there have been documented cases of soldiers being fitted with implants that give them quicker reaction times, improved eyesight, or even undying loyalty towards the BND. The Schildkröte II is the premier armor in use by the UCFP’s forces. Firearms.HK KR-24 Battle Rifle Platform This rifle fires a 9.62x51mm cartridge and has an effective range of up to six hundred meters, this being due to the coil accelerators within the weapon’s barrel, also giving it a devastating power. It is magazine fed and ejects shell through the right side of the weapon; a spent shell deflector is in place to keep to keep brass from striking the left handed shooter in the face. It is capable of being fitted with several optics, flashlights, and under barrel attachments such as shotguns or grenade launchers. Cartridge: 9.62x51mm Action: Gauss. Rate of Fire: 675 RPM. Muzzle Velocity: 1100 m/s. Effective Range: 600m. Feed System: 50 round magazine, 100 round C-mag. Sights:Flip up sights, holographic, telescopic, rifle. Jäger MK I Adaptive battle rifle Bullpup in design and using the same gauss technology as the main force’s assault rifle, this rifle fires an 8.8x63mm caseless projectile. This rifle can be fitted with almost all the attachments available to the armed forces of The Federation, as well as being able to be customized for the needs of the forces at the time. Cartridge: 8.8x63mm caseless. Action: Gauss. Rate of Fire: 750 RPM. Muzzle Velocity: 1000m/s. Effective Range: 900m. Feed System: 30 round box magazine, 45 round extended. Sights: Flip up sights, holographic, telescopic, rifle. HK KR-36 Assault Rifle This rifle is in use by the Federation’s Orbital Drop Troops, being reliable and having interchangeable rounds to fire. Cartridge: 6.7x30mm caseless; 8.8x63 caseless. Action: Gauss. Rate of Fire: 725 RPM. Muzzle Velocity: 900m/s Effective Range: 700m. Feed System: 30 round box magazine, 45 round extended. Sights: Flip up sights, holographic, telescopic, rifle. HK KR-12 Carbine The weapon is loaded from the front of the forward guard, making a rail there rather pointless and convoluted, so no forward grips or grenade launchers may be attached. This weapon is usually issued in place of the KR-24 for tankers, air craft pilots, or to those on float on one of the many ships in the Federation’s two battle groups. Cartridge: 6.7x30mm caseless. Action: Gauss. Rate of Fire: 700 RPM. Muzzle Velocity: 900m/s. Effective Range: 500m. Feed System: 40 round helical magazine. Sights: Flip up sights, holographic, telescopic, rifle. HK KP-45Cartridge: 10.50x20mm. Action: Rail. Rate of Fire: 500 RPM. Muzzle Velocity: 600m/s. Effective Range: 300m. Feed System: 45 round stick magazine. Sights: Flip up sights, holographic, telescopic, rifle. HK MP10 PDWThe HK MP10A2 is the premier personal defense weapon on the civilian market, as well as military and paramilitary use. It is chambered in a 15mm cartridge, where as its counterpart, the MP10A3 is chambered in a .70 Auto cartridge and is only available to government personnel, most notably the bodyguards of the royal family. Cartridge: 15mm; .70 Auto Action: Gauss. Rate of Fire: 1000 RPM. Muzzle Velocity: 800m/s. Effective Range: 250m. Feed System: 40 round standard box, 70 extended. Sights: Flip up sights, holographic. Mantis MK VThe Mantis MK V is a weapon that had just passed trials with the Federation’s Special Forces and is on its way to be integrated into the general armed forces. Cartridge: 10.50x20mm. Action: Rail. Rate of Fire: -- Muzzle Velocity: 400m/s. Effective Range: 100m. Feed System: 16 round box magazine, 25 round extended box. Sights: Iron sights. Seyer 336The Seyer 336 is the current sidearm in use by the Federal armed forces, usually being issued to military police, officers, platoon sergeants and special operators, though it is being slowly replaced by the Mantis. Cartridge: .70 Auto. Action: Gauss. Rate of Fire: -- Muzzle Velocity: 300 m/s. Effective Range: 125m. Feed System: 8 round detachable box. Sights: Iron sights.
Federal Motor Pool/Air Corps - Spoiler:
Mercedes C-780The Mercedes C-780 is the standard four wheeled vehicle of the Federation’s armed forces. They can be fitted with various weapons such as a 9.62x51mm mounted machine, an 8.8mm mini-gun, or even grenade launchers. Armored plating is also attached if the situation calls for it. Vorkuta T-7The Vorkuta is the main artillery element of the federation’s armed forces, fitted with two 140mm rocket pods, they have three sets of stabilizers in order to keep the weapons platform stable while firing the rail accelerated payload. It is either guided by lasers in the field, or coordinates inputted on the system’s onboard targeting computing, it has an effective range of 70 miles. They are usually supported by an infantry element due to their lack of self-defense. Weight: 50 tonnes. Armor: 60mm. Main Armament: Two 140mm rocket pods, each containing 80 rockets. Secondary Armaments: N/A Crew: Five. Schützenpanzer Puma The Puma is the main IFV and APC of the Federal armed forces, it is fitted with treads in order to accommodate to any terrain the Federation is deployed in. It has a max speed of 65km/h. Weight: 37 tonnes. Armor: 70mm. Main Armament: 40mm auto cannon. Secondary Armaments: 8.8mm coaxial mini-gun. Crew: 3. Passengers: 10. Leopard 4A5Weight: 70 tonnes. Armor: 800mm. Main Armament: 140mm smoothbore gun. Secondary Armaments: Coaxial 8.8mm mini-gun, mounted 9.62x51mm or .50 Cal machine gun. Crew: 4. Air CorpsCalvarian VI Dropship Several are not armed unless they are going into “wild” provinces. Many are also on the civilian market for transport between cities, villages and spaceports on the planet’s surface; they can fit up to 15 persons. Main Armament: 40mm auto cannon. Secondary Armaments: Flares. Crew: 3. Passengers: 15. Zima XI DropshipThe Zima is the main drop ship in use by the armed forces, it is usually used to deploy troops to the front lines, hence the mounted 8.8mm mini-guns mounted on either side. Main Armament: 8.8mm mounted mini-gun. Secondary Armaments: Flares, chaff. Crew: 3. Passengers: 8. Zima XI Gunship Main Armament: 80mm auto-cannon, 60mm missile pods. Secondary Armaments: Flares, chaff. Crew: 3. Panavia Typhoon Fighter Craft Used for air to air combat, as well as CAS on sea-level of the Federation’s home planet, this atmospheric fighter is hardly used in space combat, given the Federation’s use of larger warships, such as the various cruisers they have in service. Main Armament: 2x 20mm cannons/.50 caliber cannons. Secondary Armaments: Various air to air and air to ground missiles if the situation calls for such. Flares, chaff. Crew: 1. Panavia Tornado BomberUsed for devastating CAS runs against enemy armor and infrastructure, the Tornado is armed with 8 under-wing slots for a variety of ammunition depending on the mission that it will be going on, they are usually escorted by 2-3 Typhoon fighters to ensure that their mission is complete. Main Armament: 30mm cannon. Secondary Armaments: 8x under-wing bombs, ranging from bunker busters to nuclear weapons. Crew: 2 MechanizedMany of the armed services of the Federation have taken the concept of mechanized walkers into consideration, and they have come to life. There are currently two brands of mechs serving in the Federation’s armed forces. One of them being a mobile gun platform that was designed to replace SAW gunners of the infantry, it has been tested on “sea level” and has been proven useful. Spinne IMain Armament: 40mm auto cannon, 2 ATGMs/TOW missiles. Secondary Armaments: Smoke. Spinne HIA larger version of the Spinne I, this in still in prototype and the company hopes that mechanized weapon platforms will soon replace the main battle tank of the Federal army. Main Armament: 80mm auto cannon. Secondary Armaments: 8.8mm mini-gun, smoke.
Hero Character - Spoiler:
Name: Damein Jühring Age: 47 Race: Human Allegiance: CFP Federal Intelligence Service Appearance: Standing at a lanky 5'10'', Jühring is usually clad in civillian attire, as his position within the BND does not require to him on the front lines of the battlefield. Both of his arms mechanically replaced, as well as his left ankle, this being due to the severe fighting he had encountered during the battle of Bor'ook Na, during the "Controversial War," otherwise known as the "Flotille Conflict" the federation had fought nearly 15 years earlier. Background: Once a junior team leader of a special forces team during the Controversial War, he was field promoted to team leader due to the passing of the senior sergeant at the time. At this time, Special Forces was nothing but a career stopper in the eyes of the rest of the Federal Army, them being seen as rough and tough cowboys with no discipline and special privileges, their actions during the battle of Bor'ook Na had changed them forever, this being due to the various direct action missions against the insurgent leaders at the time. This had caught the attention of the BND and lead to the special forces program being placed under their control. Jühring being the most senior operator of the forces was soon recruited into the BND and placed in charge of their Special Activities Division, which takes cares of political and militaristic subversion of threat forces as denoted by the Director of Intelligence.
(Still a WIP)
Last edited by Mother Superior on Mon Jan 13, 2014 4:53 am; edited 4 times in total | |
|