Subject: United Systems Coalition [USC] Fri Jan 10, 2014 8:11 pm
Copy pasta with some additions until I get to editing this. Nothing is final.
Formal Name: United Systems Coalition Informal Names: 'filthy capitalists', 'the Coalition' Abbreviation: USC Population: ~570,000,000 (Human) ~3,000,000,000 (Nasari)
Systems: C-04: Europa System (Capital) Europa O: The system's star, a magnetar-type pulsar primarily pulsing in the x-ray and gamma ray spectrum, with a distinctly dark blue appearance. It has a pulse period of exactly 8.27 seconds, pulsating slowly in the sky. It has a radius 8 times that of Sol's sun but 30 times its mass, making it one of the most dense pulsars with habitable solar systems. It has a very unstable magnetic field that frequently forms gaps, allowing extreme amounts of radiation to escape and bathe the solar system. The electromagnetic interference makes it a very hostile object to use RADAR near to. Europa I: Small rocky planet with no atmosphere, analog to Mercury. The only inhabitants of the planet live in underground mining outposts that extract copper from the rocks. Europa II: A planet with roughly the same size as Earth but with an extremely thick sulfur-based atmosphere. Thanks to an extreme greenhouse effect, the temperature remains almost constant at 140 degrees Celsius at the equator. Primary source of transition metals. Europa III: A desert world with a thin oxygen atmosphere, barely supportive of human life. Extreme radiation renders living on the surface impossible. The planet houses the ruins of a long since extinct civilization that lived twenty thousand years before, but their technology level seems to have been limited. The scars of the devastating nuclear war that annihilated them are still obvious. Europa IV: Right at the edge of the Goldilocks zone, Europa IV is a tundra planet, with temperatures in the equator ranging from 5 degrees Celsius in the summer to -30 in the winter. It has a (barely) breathable atmosphere composed of oxygen-nitrogen with a pressure of 0.74 atm, and the strong magnetic field protects it from a large fraction of the pulsar's radiation, allowing humans to survive on the surface for extended periods of time. Nevertheless, it has relatively few resources, and its primary export is petroleum products. Europa V: See Europa V section. Europa VI: Gas giant with 37 moons. Europa VII: Gas giant. Europa VIII: Gas giant.
High Energy Physics: The United Systems, the 'successor' of a large chunk of NATO's most powerful countries, inherited the former's obsession with high energy physics. These include anything and everything to do with the physics of nuclear reactions, particularly the harnessing of their power to produce useful work. USC-manufactured nuclear reactors are a highly sought after product, and the corporations that design them take extreme measures to safeguard the designs. As a bonus, the United Systems, as the original designers of the 'Trident V' ISBM, are experts at mass producing nuclear weapons.
Computing: Computers are the very basis on which the United Systems functions. Artificial intelligence manages many aspects of USC society in the form of the Integrated Hypercomputing Network, a collection of self-sustainable quantum computer farms that crunch through billions of hexabytes of data every second and make intelligent decisions about everything from traffic control, to disaster management to aerospace defense. Smaller computing clusters provide automation to civilian ships, military warships or even unmanned robotic soldiers.
Macroscale Construction: Many have jokingly claimed that the USC's designs are compensating for something, but the fact remains that the Coalition builds everything big. Frigates and destroyers, despite their significant strategic advantage when patrolling large swaths of territory, are almost non-existent in the USC's military. Such wonders of construction include gargantuan particle accelerators, city-sized server farms and freighters that many times outsize the capital warships of other nations. Or, for the more military minded, ten-story-tall mechs and house-sized tanks.
Mining: Fitting with their obsession with building gigantic things, the consumption of raw and processed metals has evolved into something akin to an art in the Coalition. USC mining ships have won numerous competitions, although they tend to be very wasteful due to their mining procedures. Instead of using small scale explosives, nuclear warheads are used with little concern for irradiating an asteroid belt or destroying useful materials; for the industrial machine never ceases to hunger, and safety doesn't fit in the vision of constructing yet another supercarrier or finishing that network of solar statite computers.
Mechanical Engineering: Part of building massive things is making sure they won't collapse under their own weight, or get their hull torn into half after being grazed by an asteroid. That's where the USC's hordes of mechanical engineers come in, designing new materials and processes to form the basis of all technology. The Europa Institute of Technology and Engineering (also known as ETEK) is one of the most prestigious polytechnics in human domain, tracing its origins in great Sol institutions such as MIT, MarsTek and Caltech.
Species: Humans, mostly settlers from America, Europe, Israel and the Commonwealth, but with a significant Turkish, Slavic, Korean and Japanese minority.
Nasari: The Nasari are a six-legged carbon-based race of sapient arachnids that are native to the planet Europa V. They are fast, agile and can climb on walls and ceilings, and follow a nocturnal sleep cycle. Their exoskeleton is hard to pierce with conventional small-caliber firearms, but railguns and explosive munitions are almost 100% effective at killing them. They can survive the extreme cold on the surface, but the radiation from the pulsar rapidly deteriorates their health, resulting in death after twenty four to fourty eight hours of continuous exposure. They are, however, extremely capable of rapid regeneration, even going as far as to regrow cut limbs within a few days.
They originated seventeen million years ago in the underground caverns of the ice planet and developed a crude, non spacefaring civilization. USC research so far has indicated that they developed art, music and literature, although most of these artifacts were destroyed during the colonisation of the planet by humans. Now, they are used as slaves to mine in the radioactive surface or in the underground catacombs. According to the Colonial Government, they are considered to be on the same level as pests.
Nasari reproduce sexually and lay eggs during a period of three weeks every year, determined to be the pulsar's radiation emission nadir. Each female can lay a total of ten to fifty eggs each year which are secured inside a thick cocoon of web for four weeks before they hatch. Nasari embryos are remarkably receptive to the insertion of foreign DNA, a fact that has proven to be a significant advantage for USC genetic engineers, using Nasari eggs as platforms to create grotesque hybrids to study and produce a number of chemicals from. Nasari web is stronger than a number of artificial graphene and nanotube materials, and has found many uses in ballistic vest construction.
The Nasaris' genetic material is a biological polymer, like human DNA, but is based on a dextro hectose molecule with a total of eight different sulfurous bases and a sulfuric ion. Due to their resemblance to human nucleotides, each monomer made out of an ion, hectose and base was named a dextro-hecto-sulfous nucleotide, or shortly, hectonucleotide. Hectonucleotides combine in units of four to encode one of the thousands of dextro aminoacids that form Nasari polypeptides. The Nasari genome was fully decoded in 2986 and brought with it significant advances in the field of cancer and radiation poisoning treatment. Even though the Nasari can only survive in the surface for a period of one or two days before death from radiation exposure, 75% of subjects that were moved to a shielded area after high exposure displayed no symptoms after a week. The Nasari have an advanced immune system that can restore itself rapidly after critical radiation poisoning, thus protecting them from opportunistic infections, and it also destroys any cancerous cells before they can multiply. Despite that, however, scientists have so far been unable to isolate the specific gene that is responsible for the synthesis of alpha-hypercatalase, the enzyme responsible for selectively breaking down many sequences of monomers found in virtually every virus or cell. Any attempts at splicing bacteria to produce large quantities of the enzyme have been met with failure, as no way has been found to isolate the gene from numerous toxin-producing sequences.
Homeworld Name: Europa V Homeworld Location: C04 Homeworld Description:
Europa V is an ice planet twice the Earth's mass and one point five its radius, generating an average surface gravity of 0.9g. Nevertheless, it has been unable to sustain any significant atmospheric pressure, which stays at 30% of Earth's sea-level pressure. This is often attributed to the extremely weak magnetic field, which allows solar wind from the nearby pulsar to strip the atmosphere layer by layer. The atmosphere is composed mainly of nitrogen (89%) with traces of oxygen (4%), ozone (2%), xenon (1%), sulfur hydride (1%), chlorine (1%) and helium (2%).
Surface temperatures vary wildly. During the day, the temperature at the equator averages at -50 Celsius and -90 C in the poles. During the night, the temperature drops to an average of -110 at the equator and -160 near the poles. These extreme variances have forced the planet's fauna to live either within the (radioactive) oceans, or underground.
Surface radiation renders life above the ice impossible. Europa V's surface receives an average of 1,000 rems every day (500 is the lethal dose for humans), and more than 10,000 rems during the pulsar's bursts, which occur randomly throughout the year. In addition, the ice itself is extremely radioactive in areas exposed to the star's light, and the water is radioactive due to the presence of a high concentration of tritium (a radioactive isotope of hydrogen).
Interestingly, liquid water exists on the frozen surface. Intense volcanic activity heats up the radioactive water and pushes it towards the surface, cracking the weakened by the temperature ice during the day. This forms rivers and lakes that freeze during the night.
Each year lasts for 387 days, and each day on Europa V is 40 hours due to its slow rotation around its axis. The length of day and night remain mostly uniform throughout the year, with the longest day being on the 217th day of the year.
Political System: Officially, the Coalition is ran as a bipartisan federal republic, headed by the President. Legislation is provided by the Congress, while the Supreme Court handles judicial affairs. Unofficially, however, the Coalition is little more than a plutocracy. The Military and the megacorporations that originally settled the planet have seized almost complete control of the government using either bribes, threats or both. Most of the time, the 'democracy' part of the government is forgotten, replaced by an authoritarian regime that seeks only to further improve the profit margins of the corporations.
History:
In early 2068, in order to counter the increasing spread of Russian influence in Europe, a number of NATO nations decided to take their military and political pact one step further. NATO was united under a joint market and expanded to include several Middle East nations such as the American-occupied Iraq and Afghanistan, Israel and Egypt, and Asian nations such as the unified Republic of Korea and Japan. Over the course of several years, the organisation grew, and by 2083, it was obvious that its definition as the 'North Atlantic' Treaty Organisation didn't apply any more.
In July 4th 2085, a historic summit aboard the Freedom Space Station, a Low Earth Orbit meeting ground for the leaders of NATO, the United Systems Charter was signed by the following nations:
Albania Argentina Austria Belgium Brazil Bulgaria Canada Croatia Cyprus Denmark Egypt Estonia Finland France Greece Hungary Iran Iraq Ireland Israel Japan (Independent Republic of) Jovian Territories Korea Latvia Lithuania Luxembourg (Independent Republic of) Mars Territories Malta Netherlands Poland Portugal (Republic of) Saturn Spain Sweden Turkey United Arab Emirates United States of America
The forty nations joined in a Federal state named the United Systems Coalition, with each member-state being allowed one vote in the United Systems Assembly regardless of population or strength. All nations pledged to act in their joint interest and that of humanity, to defend themselves and each other against any threat, foreign or domestic, and to provide economic assistance for their joint development. They started using a joint currency, the Coalition Credit, which overnight grew to grab a spot at the top of the food chain. It was, after all, the coin of the majority of the major oil, helium and weapons exporters.
Over the course of the next fourty years, however, the fears of many critics were realized. A handful of economically and militarily superior nations came to dominate the United Systems Coalition, to the degree that the union became Americanized within the first decades of its existence. Arguably, this new cohesiveness was what helped it grow to become a superpower, but that very cohesiveness was what prompted many citizens of the union to leave and find their own fates.
After the Alarei war, the Coalition was left shattered. The Alarei, recognizing the Coalition's leading role in the nuclear attack against them, made sure to put great emphasis on attacking the USC's cities in Sol. The population of five billion was reduced to just five million, many of whom were suffering from advanced radiation poisoning. And so when the Alarei striked, the Coalition fled its holdings in Sol, leaving token defense forces behind for the sake of preventing looters, warlords and raiders from taking over.
The USC found a sanctuary in the Europa system. Prior to the Exodus, Europa had been a military outpost and colony with a great emphasis on Helium mining, but it soon found itself not only declared the new capital of the Coalition, but dealing with hundreds of millions of refugees, many of whom required medical attention. With a whole refugee fleet and a battered military incapable of providing the rapid construction of housing the situation required, the administration of the United Systems turned to the one species they knew they could exploit.
The Nasari.
Nasari, a native species on Europa V, had been used as slave labor illegally by the corporations on Europa for decades. Under a special executive order, however, the use of Nasari as slaves was legalized overnight, and the billions of creatures were put to work in harsh conditions in order to construct the infrastructure required to house the five hundred million refugees. Many were appalled by the blatant discarding of humanitarianism and left, creating a resistance movement that would survive for hundreds of years.
Over the following three centuries, the Coalition licked its wounds, settled its citizens and begun a rapid industrialization program. It expanded to two more systems to sate the extreme demand for resources and living space, but soon, it found itself facing another adversary. The Socialist Republics of Zeleniy.
The Zeleniyans were the continuation of the Slavic states, and like their predecessors, the two sides engaged in a cold war over the resources in the systems bordering both nations. This led to a militarization of the USC, prompting it to begin amassing a massive military and a powerful fleet. But above all, it prompted it to continue development on its nuclear deterrent. From isolationist, the USC turned to interventionist, trying to stop the spread of communism (officially).
Important People:
Dr. Marie Oppenheimer, President of the United Systems Elected in October 2441, the seat of the President of the United Systems is the latest official position held in a long career in politics. Originally a medical doctor and daughter of General Dwayne Oppenheimer, commander of the Special Operations Command for almost twenty years, President Oppenheimer begun her adventures in politics after being chosen as the Secretary of Health and Public Safety for the Richards Administration. Ten years later, she was pitted as the Presidential Candidate for the Liberty Party in the elections of 2441, and won with a 57% electoral college vote and 64% popular vote. Her presidency so far has involved radical reforms in the field of public health, and many have accused her of trying to nationalize the health system.
Roger Harding, Secretary of Defense Formerly a fighter pilot and Deputy Commander, Air Group aboard the supercarrier USS Washington prior to its destruction in July 2427, Roger Harding has been characterized by many as a hardliner patriot, the kind of person who wouldn't hesitate to start a nuclear war if he believed that it would benefit his country. He is the hot-headed counter to President Oppenheimer's conservative national defense policy, and has caused several incidents in the USC-SRZ Demilitarized Zone because of his refusal to give ground.
General Robert Howard, Commander, Special Operations Command Unlike most SpecCom commanders in the past, General Howard came from the United Systems Army's 18th All Terrain Mechanized Combat Brigade, a unit specializing in mech combat. He is the first SpecCom commander to come from the Army, with most of his predecessors being former Space Command officers, and in the past five years has slowly been transforming SpecCom from an obscure special projects and counter intelligence brigade to a fully fledged branch of the United Systems Military. SpecCom funding has increased by a factor of ten since 2437, and the good General has claimed several pieces of space and land on which to perform his secret experiments. Many have accused him of funding borderline legal operations and promoting USC-SRZ hostility, but he has found a valuable ally in the face of the Secretary of Defense.
General Peter Keyes, Commander, USAF Strategic Warfare Command Many have claimed that the most powerful people in the known universe are:
The President of the United Systems...
The Czar of the Socialist Republics of Zelenyi...
And the commanding officer of USAF's Strategic Warfare Command.
General Keyes is one of the three people in the USC and SRZ that have the power to trigger a nuclear war on a whim. He is in charge of everything related to the USC's nuclear warfare doctrine, holds the access codes to the country's entire ISBM arsenal, and dictates much of the nation's missile defense doctrine.
General Liam Reilly, Commander, USAF Aerospace Superiority command
Fleet Admiral George Pearson, Supreme Commander, United Systems Space Command
Hero Character:
Name: Colonel Dr. James Rockwell, Sc.D, PhD Allegiance: United Systems Military Colonel, Special Operations Research and Development Department Age: 31
Born in the slums of New Arizona, a small mining town deep beneath the ice somewhere in Europa V's northern hemisphere, James Rockwell was the very definition of a child prodigy when growing up. His parents were both miners in the New Arizona Uranium Excavation Site, which included long hours and meager pay, so the young James took to books as an outlet for his boredom. By the age of 12, he had already earned several planet-wide youth awards, particularly in the fields of mathematics and theoretical physics, and his extraordinary intelligence did not go unnoticed. A few months before his 15th birthday, he was offered a scholarship by the Europa Institute of Technology and Engineering. His academic achievements included several breakthroughs in the field of pico-scale physics, and at the age of 21 he and Dr. Leon Lanter proposed the Rockwell-Lanter Relativistic Dampener.
The United Systems Military was already investigating its own solution for a significant problem: in its attempts to create relativistic weapons, cannons that fired projectiles at a significant fraction of the speed of light by harvesting a violent matter-antimatter annihilation process, it had been faced with several barriers related to relativity. Sometimes the projectiles would hit their target, sometimes they would be annihilated, sometimes the reaction would release so much waste energy that the local spacetime was distorted and thus jump drives were severely damaged. The Relativistic Dampener used the same technology used to dampen the gravity field of micro-singularities in jump drives to contain the relativistic effects.
Rockwell and Lanter were immediately approached by the Special Operations Division, and after some convincing they were added to the division's payroll as Majors. Lanter was, however, later killed during a space shuttle accident and Rockwell single-handedly became the commanding officer of the Special Operations Research and Development Department. He is the go-to expert for all matters scientific, and has achieved celebrity status in the Coalition.
Last edited by Alien on Tue Jul 29, 2014 6:41 pm; edited 8 times in total
Alien
Posts : 172 Join date : 2014-01-08
Subject: Re: United Systems Coalition [USC] Sat Jan 11, 2014 4:14 pm
The United Systems Military is a very unorthodox organisation. It is one of the few state-owned assets in the Coalition, since everything else has been radically privatized. Thanks to its connections with the supercorporations, its yearly budget is virtually unlimited: almost every corporation throws amounts as high as 30% of its profits at the organisation, knowing that it is the only thing standing between them and an alien invasion or unstoppable riots. In the year 2145, military spending was at a total of five point three trillion Coalition Credits, or eight percent of the Coalition's GDP. A 2442 transparency investigation by an independent (and anonymous) organisation has brought a worrying fact to the surface: the five biggest contributors to the USM's funding are the very corporations that supply it with equipment, including giants such as General Dynamics and Lockheed-Martin.
Due to the small number of troops available to the Military, it relies heavily on mechanized solutions. Each troop is equipped with powered armor, environmentally sealed exoskeletons capable of carrying extreme loads into the battlefield while supporting their own advanced armor structure. In addition, a variety of tanks and armoured vehicles, complete with mechs, support troops in the battlefield. Airstrikes and orbital bombardments are common practice.
The pride of the Military, however, is the Navy. Ignoring all notions of 'mobility' in its craft, the United Systems Navy deploys more carriers than any other known nation, allowing it to field dozens of squadrons of fighters and bombers in every engagement. Aerial superiority has been the basis of Coalition defense since the first days of its inception. As of 2442, Europa V remains the planet with the most active fighter craft per capita.
The Navy operates using the 'Carrier Strike Group' doctrine, which dictates that all ships must be part of a large fleet formation unless special circumstances apply. Each CSG (currently CSG-1 and CSG-2) is made out of the Supercarrier, the mobile command center, a Dreadnought, and two escort cruisers, hybrids between escort carriers and battlecruisers. Dozens of support ships, ranging from mobile repair platforms to field hospitals, are included in the composition of the group but usually jump away at the first sign of trouble.
United Systems Army:
"This We'll Defend"
Active Duty: 50,000 Reserves: 140,000
The United Systems Army is by far the least funded and most undermanned branch of the USM, and yet remains the branch with the most reserves. Its task is to defend the holdings of the United Systems on the ground, and for this end it is equipped with a number of combat vehicles and close support aircraft.
United Systems Air Force:
"Mors Ab Alto"
Active Duty: 70,000 Reserves: 50,000
The United Systems Air Force is the second most expensive (budget wise) branch of the Military, with almost half of that money going towards the construction of new airfields, aircraft and space stations capable of housing fighters. Like the Marines, USAF shares a symbiotic relationship with the Navy: the latter often provides the platforms from which USAF can operate, while USAF defends the Navy's carriers from enemy fighters.
United Systems Marine Corps:
"Semper Fidelis"
Active Duty: 110,000 Reserves: 90,000
<wip>
United Systems Navy:
"Honor, Courage, Commitment"
Active Duty: 180,000 Reserves: 70,000
<wip>
United Systems Space Command:
"Peace Through Strength"
<wip>
United Systems Special Operations Command:
"Information is Power"
Active Duty: Classified Reserves: Classified
<wip>
United Systems National Guard:
"Always Ready Always There"
<wip>
Active Duty: 30,000 Reserves: 250,000
United Systems Army Ranks:
E-1: Private (no insignia). Penal rank. E-2: Private (PVT) E-3: Private First Class (PFC) E-4: Specialist (SPC), Corporal (CPL) E-5: Sergeant (SGT) E-6: Staff Sergeant (SSG) E-7: Sergeant First Class (SFC) E-8: Master Sergeant (MSG), First Sergeant (1SG) E-9: Sergeant Major (SGM), Command Sergeant Major (CSM)
E-9a: Sergeant Major of the Army (SMA)
O-1: Second Lieutenant (2LT) O-2: First Lieutenant (1LT) O-3: Captain (CPT) O-4: Major (MAJ) O-5: Lieutenant Colonel (LTC) O-6: Colonel (COL) O-7: Brigadier General (BG) O-8: Major General (MG) O-9: Lieutenant General (LTG) O-10: General (GEN) O-11: Marshal of the Army (MAR)
United Systems Marine Corps Ranks:
E-1: Private (no insignia). Penal rank. E-2: Private First Class (PFC) E-3: Lance Corporal (LCP) E-4: Specialist (SPC), Corporal (CPL) E-5: Sergeant (SGT) E-6: Staff Sergeant (SSG) E-7: Gunnery Sergeant (GSG) E-8: Master Sergeant (MSG), First Sergeant (1SG) E-9: Master Gunnery Sergeant (MGS), (Marine) Sergeant Major (MSM)
E-9a: Master Gunnery Sergeant of the Marine Corps (MGM)
O-1: Second Lieutenant (2LT) O-2: First Lieutenant (1LT) O-3: Captain (CPT) O-4: Major (MAJ) O-5: Lieutenant Colonel (LTC) O-6: Colonel (COL) O-7: Brigadier General (BG) O-8: Major General (MG) O-9: Lieutenant General (LTG) O-10: General (GEN) O-11: Commandant of the Marine Corps (COM)
It is important to note that after the official formation of the United Systems Military, Marine rank abbreviations were changed to conform to those used by the Army in order to reduce the cost of producing rank patches.
E-9a: Command Chief Master Sergeant of the Air Force (CCA)
O-1: Second Lieutenant (2LT) O-2: First Lieutenant (1LT) O-3: Captain (CPT) O-4: Major (MAJ) O-5: Lieutenant Colonel (LTC) O-6: Colonel (COL) O-7: Brigadier General (BG) O-8: Major General (MG) O-9: Lieutenant General (LTG) O-10: General (GEN) O-11: General of the Air Force (GNA)
Officers above the grade of Captain serving aboard Supercarriers, Escort Carriers, military airfields or space stations that house a flight wing can assume the position of Commander, Air Group (CAG), and they are usually referred to by this title instead of their rank. In contrast, officers above the grade of First Lieutenant serving in the above installations can assume the role of Deputy Air Group Commander (DCAG), but are referred to by their regular rank.
United Systems Navy Ranks:
E-1: Private (no insignia). Penal rank. E-2: Private (PVT) E-3: Private First Class (PFC) E-4: Petty Officer (PTO) E-5: Petty Officer 1st Class (PT1) E-6: Petty Officer 2nd Class (PT2) E-7: Chief Petty Officer (CPO) E-8: Senior Chief Petty Officer (SCP) E-9: Master Chief Petty Officer (MCP)
E-9a: Command Master Chief Petty Officer (CMP) E-9b: Command Master Chief Petty Officer of the Navy (CMN)
The Navy has so far been the service to be most radically changed from its roots and traditions. The addition of Army and Marine ranks such as Major and Colonel brought with them much resistance from the first generation of officers.
Last edited by Alien on Sat Jan 11, 2014 5:47 pm; edited 1 time in total
Alien
Posts : 172 Join date : 2014-01-08
Subject: Re: United Systems Coalition [USC] Sat Jan 11, 2014 4:22 pm
Uniforms
Officer Service Uniform A comfortable BDU for use by officers of all departments of the United Systems Military. Comes in Navy Blue, Army Green, Air Force Olive Drab and Special Operations Black.
Battle Dress Uniform A uniform for use by enlisted personnel or officers when needed. Comes in all available camouflage patterns, and can be mounted with a ballistic vest, groin guard, limb guards and MOPP gloves.
Service Dress Uniform Ceremonial and formal uniforms worn by the staff of the United Systems Military.
GUARDIAN Combat Vest: A Ballistic Protection Level V qualified vest by Pinnacle Armor, in wide use by PMCs, corporate security and civilians.
CBT-30 Combat Armor: Some areas and situations, such as the interiors of cramped ships and bases, do not allow for the constant use of power armor. That's where the CBT-30 comes in: it is a standard security uniform used almost exclusively by Naval Security and some Marine units, and while it is considered inferior to all power armor models, its agility is appreciated by special operators.
CBT-50X Environmental Combat Armor: Combining the strength of myomer-propelled power armor and the agility of the CBT-30, the CBT-50X is a fast, agile and light suit of semi-powered armor that is used by special operations agents and Marines alike in time-sensitive missions. It is fully environmentally sealed and contains an internal oxygen supply that can, under standard conditions, keep its user alive for two days, while it also accepts extra canisters.
CBT-60 Environmental Combat Armor: An unpowered military combat armor with environmental seals for up to 72 hours of continuous protection against hazardous environments, the CBT-60 is most often used with an external exoskeleton mount.
Mark II Extravehicular Activity Suit: A military grade spacesuit used for spacewalks, hull repair and other low-risk operations, and is often used with a load-bearing exoskeleton to mount additional radiation shielding for working in the deadly vacuum of the Europa system. Its kevlar-woven exterior, along with a hardened helmet and titanium armor vest helm protect the user from shrapnel. When modified with an exoskeleton, combat chassis, radiation shielding, shock dampening assembly and survival kit, it becomes the Mark III Endo-Exo Vehicular Flight Suit or the Mark IV All-Environment Combat Suit if the undersuit is replaced with a ballistic carbon fiber jumpsuit with an additional ballistic layer.
Powered Exoskeletons
General Dynamics Land Systems Mark X Exoskeleton: With the release of the Mark X in the late 2430s, GDLS ensured its dominance over the field of combat exoskeletons. The modular frame and powerful fusion reactor provide an unprecedented amount of lifting capacity, and any amount of extra armor, weapons, gear or additional power sources can be mounted on it.
GDLS PA-18 Powered Infantry Armor A twenty-year-old power armor design mass produced by General Dynamics Land Systems. The PA-18 is being slowly phased out of service in favour of the upgraded PA-22, but it remains in the arsenals of several PMCs and various other non-government entities. It introduced the concept of small teams instead of massive advances, as a single squad of troops in PA-18 armor could wipe out entire towns or military bases.
GDLS PA-18 MKII Enhanced Power Armor Even though most of the armed forces are transitioning to the PA-22, the Special Operations branch funded a program to modernize the PA-18 for its operators. The result was a somewhat agile but still powerful armoured exoskeleton.
GDLS PA-22 Advanced Powered Infantry Armor The 'next step in infantry combat', as described by the CEO of General Dynamics during his landmark speech following the first demonstration of the PA-22, this suit of armor was introduced two years ago into the United Systems Marine Corps and has since replaced 50% of the stocks of the armed forces. It improves on every aspect of the PA-18, including better armor and an electronic suite, but its top speed has been reduced by 20%.
Digital Woodland (A) A randomized pattern fitting with the colouration of jungles and forests.
URBCAM An urban camouflage pattern based on shades of gray.
Digital Navy (NAVPAT) Camouflage worn by almost all Navy officers during maritime duty. Also, most ships are painted in this pattern.
'Ice' (ICECAM) With almost 10% of the armed forces taking regular trips to the surface of Europa, snow camouflage is vital.
UEDPAT-1/UEDPAT-2 The Urban Environment Disruptive Pattern is a new addition to the Coalition's arsenal of camouflage designed by the Europa Institute of Technology for the Special Operations Command.
Sidearms, Submachineguns
Colt 2311 Service Pistol Standard issue service pistol. Used by soldiers and PMCs throughout the Coalition thanks to its strength and reliability.
SIG P320 Deadly .50 caliber pistol. Very expensive.
AR-3 Submachinegun: A modular submachinegun in wide use by pilots, PMCs and police forces.
Carbines, Assault Rifles, Battle Rifles
H&K G12 Battle Rifle Decade-old railgun, but nevertheless standard issue in the armed forces. Powerful, but can not fire automatic or burst.
SIG SG-620 Built with the unmatched quality of SIG rifles, the SG-620 is a powerful .50 caliber battle rifle that can immobilize jeeps, aircraft or even weaker tanks. SIG remains the only corporation so far to supply the Coalition with a .50 caliber battle rifle.
FN SCAR MK37 The FN SCAR Mk37 is a special operations battle rifle available in 5.56 (MOD 0), 7.62 (MOD 1) and .50 caliber (MOD 2) variants. A very expensive railgun to produce, but it makes up for the cost with its excellent performance in all environments.
BAE Systems SA40 The SA40 (Small Arms for the 40s) is a BAE manufactured combat carbine that fires the 5.56x45mm railgun cartridge.
Izhmash Kalashnikov AK-32 The 2358 version of the Kalashnikov is not officially used by any branches of the military, but is the weapon of choice of gangsters and outlaws throughout the coalition due to its cheap build.
Marksman Rifles, Anti-Materiel Rifles
Barrett G82 Anti-Materiel Rifle A destructive .50 caliber anti-materiel weapon manufactured by Barrett. Its internal antimatter power source turns each bullet into a miniature cannon shell.
Colt S12 Anti-Tank Rifle Bordering on being classified a cannon, the Colt S12 fires a 20mm HEIAP shell capable of crippling tanks in a few shots. A very rare weapon.
H&K 'Lambda' An unconventional rifle, the 'Lambda' fires 7.62x51mm antipersonnel rounds, and is fully automatic.
Izhmash Snayperskaya Vintovka Dragunova 2336 The Izhmash Dragunov Sniper Rifle 36 (SVD-36) is an advanced sniper rifle that rellies on pinpoint accuracy instead of the superior firepower of its competitors. Using the computerized targeting systems, untrained civilians have managed to break colonial records in marksmanship. It fires the proprietary 7.62x54mmG guided projectile.
General Motors M110 Extreme Mobility Vehicle The M110 EMVe, called the 'Emvy' and nicknamed the 'Humvee' due to its resemblance to the 20th century vehicle of the same name, is a multipurpose light vehicle built by General Motors after it acquired AT General in the late 2310s. Introduced into service in 2316, the EMVe is completely sealed from the outside and has the air supply to keep six occupants alive for a week. Light electric reactive armor protects it from small arms fire.
GDLS M137 'Hornet' Extreme Mobility Armoured Personnel Carrier General Dynamics Land Systems developed the M137 in secret under orders from the USM Special Operations Command, and remains the only vehicle in the USM to operate on a hydrogen combustion engine. While this gives it lower autonomy, as the other vehicles can go for weeks without refueling, the Hornet is not built for long missions. It is a rapid insertion and extraction vehicle, and that is made clear by the rocket boosters on the front, back and underside of the Hornet. It can make jumps across terrain, or accelerate and deccelerate rapidly.
BAE Systems M221 'Lima' Infantry Fighting Vehicle The Lima is a hybrid between an IFV and an APC, sacrificing some of its armor for mobility and crew capacity. Its main weapon is its 40mm Coil Anti-Tank Cannon, a heavy armor-piercing weapon that allows it to provide covering fire even against enemy tanks. The M2/R .50 caliber railgun mounted near the hatch can support troops at almost any range.
M51A1 'Badger'/ M51A2 'Superbadger' The General Motors M51 series is best known for just how modular it is. An M51A1 APC can be turned into either an M51A2 IFV or an M51A2/A tank destroyer in just under an hour, thanks to compartmentalized systems and the ease with which parts can be exchanged.
M65 'Hellfire' Designed and built by General Dynamics Land Systems, the Hellfire is a slow moving artillery tank specializing in medium and long range missile attacks.
M77A1 'Mammoth'/ M77A2 'Rex' The Krauss-Maffei M77 series is the bread and butter of the United Systems Armoured Core, and has been in service for over two decades. It is slowly being replaced by the M80 series, but the Army does not expect the tank to become obsolete for over two more decades. The distinctive characteristic of the M77 is its dual cannons.
M80A1 'Sherman'/ M80A2 'Hammer' General Motors has attempted for decades to take the crown from the M77 series of main battle tank, and it has succeeded with the M80. Although very expensive, and only equipped with a single cannon, the M80's innovations come from its antimatter reactor. The reactor gives it enough energy to power the 'siege cannon', as it has been nicknamed, which can cause crippling damage even to the toughest of tanks and mechs.
Krauss-Maffei M-X 'Tiger' Named after the legendary Tiger tank, the Krauss-Maffei M-X is undoubtedly the king of the battlefield. It has even been known to cripple Titan heavy mechs with a single salvo of its weapons. The characteristics remain a tightly guarded secret, but it is known that its main cannon has a caliber in excess of 300mm.
All-Terrain Combat Vehicles (Mechs)
GDLS RM-03 'Orion' A light, agile mech from General Dynamics Land Systems, the Orion is often used to scout out enemy positions or relay targeting information to Ballista and Longbow mechs.
GDLS SM-04 'Guardian' A mech primarily used for police duties, the unit can operate autonomously or with a human crew.
HM-05 'Ballista'/ Krauss-MaffeiAM-05 'Longbow' Krauss-Maffei developed the Ballista and Longbow battlemechs as a second-line indirect support platform. The first weights 90 tons without ammo, while the second 150. They represent a clever solution to the vulnerability of mech legs, even though those are vital to access difficult terrain; never present the legs to the enemy. The two mechs can rain down missiles onto the enemy with extreme prejudice.
Krauss-Maffei BM-07 'Rifleman' A 90 ton beast, the Rifleman's firepower is concentrated into its two 'arms', each of which can be mounted with almost any ballistic weapon in existance. The most common variant, the BM-07/CQC, mounts a pair of 100mm anti-tank guns and 20mm gatlings. The Rifleman so far remains the only mech to be capable of mounting experimental laser weapons, although very few variants do so.
Krauss-Maffei AM-15 'Titan' The 200 ton, 20 meter tall Titan is the product of decades of research by Krauss-Maffei. Built to shrug off direct hits from all but the most damaging anti-tank guns, and packing enough firepower to wipe out entire tank columns, the Titan is a very rare mech, due to the extreme cost of the logistics behind its deployment.
Aerospace Superiority Vehicles
Lockheed Martin F-18/E 'Cobra' Strike Fighter The Cobra is a fourty-year old fighter design that has been rendered obsolete by advancements in the field of armor and weaponry. Nevertheless, it remains the Coalition's fastest and most agile fighter available, and the vast warehouses filled to the brim with the machines mean that as long as there are pilots to fly them, the Coalition can afford to send wave after wave of them against the enemy. They are most effective inside a planet's atmosphere, where their airplane-like design allows them to take advantage of air resistance instead of fighting against it. Even in 2442, hundreds of Cobra pilots graduate from the United Systems Air Force Academy every year. The F-18/E is the newest and most modernized edition of the craft, upgrading the outdated F-18/D.
Dassault Mirage 3000 Strike Fighter Not much is known about the Mirage 3000 other than that it is an experimental fighter, or that it is designed by Dassault.
Lockheed Martin F-38/A 'Raptor' Strike Fighter Brand new from Lockheed Martin's New Meryland facility underneath the ice of Europa, the F-38 was advertised as being the first fighter in 30 years to be built using exclusively paid human labour. The reason for that isn't patriotism, however. The F-38 represents thirty years of top secret research in the field of aerospace superiority, and has already cost the government more than the development of every other asset in the past century combined. With a staggering cost of six hundred million credits per unit, many doubted the need for the F-38 to even exist. The doubts were silenced, however, during field trials. A single squadron of F-38 fighters managed to not only destroy ten squadrons of the older F-18s, but to complete the objective and extract with zero casualties. Lockheed instantly won the contract. The secret behind the F-38's success is quite simple. The F-38 uses a single relativistic autocannon. The projectiles travel at 0.1% the speed of light, and, despite weighting a single gram, they hit with enough energy to tear off wings and alter the course of the enemy ship significantly. The problem is that the F-38 does not have the energy to sustain this weapon for long, and so it needs to recharge between bursts.
Lockheed Martin FA-37 'Talon' Stealth Fighter While the F-18 and F-38 duked it out to determine if the F-38 was worth the cost, the United Systems Air Force stealthily introduced the FA-37 Stealth Fighter into its arsenal. Faster than the F-38 but slower than the F-18, its main feature is its ability to 'disappear' from sensors using an advanced suite of electronics, heatsinks and disruptive coating. Squadrons of these fighters have been known to sneak past enemy lines undetected, destroying entire airfields or hunting down enemy cargo transports before anyone even noticed them.
Tactical Bombers, Strategic Bombers
Boeing F-5 'Eagle' Fighter-Bomber The decade-old fighter-bomber focuses heavily on the delivery of conventional explosives on vulnurable ships, or the precision bombing of airfields and tactical targets. Nevertheless, it is very much capable of the delivery of nuclear warheads, if the mission requires it, and some of the craft have been modified with ports to facilitate the deployment of target painters for nukes.
Boeing B-23 'Raven' Stratobomber One bomber to rule them all. The FTL-capable Raven is capable of maintaining its stealth for days, navigating its way around enemy strongholds and defensive perimeters. Once it is in place, all is lost: it can carry enough nuclear warheads to level a few countries, or destroy a dreadnought. Its speed leaves much to be desired, however, and the FTL drive requires long cooldowns before being able to jump again.
Utility Spacecraft
Boeing CH-48 'Chetco' VTOL The Boeing CH-48 is named after the people of Chetco, a native Oregon tribe, and is the space capable offspring of the CH-47 Chinook. It is an ancient vehicle, having served in almost every war in the past fourty years, and many of them are used as civilian cargo transports. Up to two main battle tanks, or fourty troops, can fit comfortably inside the hold of a CH-48. It is powered by a fusion reactor and uses a Buzzard scoop to collect reaction mass, giving it an almost unlimited range. Sometimes, the transports are refitted with an FTL drive to ferry cargo between systems.
Boeing AH-12 'Slingshot' Gunship/Boeing AH-16 'Overlord' Ground Attack Craft The Slingshot is the exact opposite of the Chetco. Agile and armed, it is meant to provide cover for ground troops with a huge arsenal of weaponry, such as rail cannons, missiles and artillery turrets. It can carry a small squad of marines inside it, for rapid deployments, and is fueled by hydrogen fuel cells to give it unparalleled agility when it comes to assault gunships. The Overlord takes that concept one step further, reducing its crew capacity to just a pilot and gunnery operator in favor of a built-in bomb bay and increased weapon payload.
Bell UH-77 'Inuit' Gunship The UH-77 is named after the Canadian Inuit, part of Canadian heritage in the USC, and is built as a force insertion craft. Its missile pods can clear the path for ground forces to land in, and its railgun can devastate other dropships in dogfights. It is faster and more agile than the Chetco, and can be fitted with an FTL drive to allow it to travel faster than light.
Bell UH-78 'Huey' The Bell UH-78 is a multi-role gunship designed to function as a 'jack of all trades, master of none' for ships and facilities that lack the capacity to carry specialized ships for every task. Its modular 'pod space' system allows everything from weapons, to ECM, to torpedoes to additional passenger seats. It has an FTL drive by default, although it can be removed to save weight and pod space.
Northrop Grumman EC-180 Compass Originally, the EC-180 was designed to counter the use of the Zeleniyan 'Houndeye' electronic warfare vessel. They are unique in their use of two primary engine pods, each housing a SABRE endo-exo atmospheric jet engine and an antimatter-catalyzed fusion nuclear thermal rocket to enable both atmospheric and space flight with a smooth transition between atmo and orbit, but a single 'COLJEFE, as pronounced by the French company that designed it. The Cold-Jet Fusion Engine is little more than a nuclear thermal rocket, but the exhaust fluid is supercooled constantly by passing through a refrigeration loop in order to eliminate the craft's heat signature. Waste heat is stored in high capacity heatsinks and vented at the first opportunity. The craft is equipped with a vast array of electronic equipment and, when fully staffed, has a crew of twelve aboard. The EC-180/N variant is a strategic command vessel, with only six of them in existence: three of the craft are always in space at any given moment with a full Emergency Command Authority Board aboard, which includes a representative of the Secretary of Defense, two USAF four-star generals, a Military Intelligence general and a Navy admiral. They can authorize nuclear counter-attacks from the depth of space in the event that the command authority on Europa is killed or incapacitated in an enemy first strike.
Last edited by Alien on Wed Aug 13, 2014 10:46 am; edited 10 times in total
Alien
Posts : 172 Join date : 2014-01-08
Subject: Re: United Systems Coalition [USC] Wed Jul 09, 2014 11:40 am
Class: Arleigh Burke Type: Deep Space Patrol Vessel Chassis Type: Destroyer, Guided Missile, Nuclear / DDG(N) Manufacturer: Newport Shipbuilding Operator: United Systems Navy, United Systems Coast Guard, United Systems Naval National Guard
Carlin: 304m Beam: 128m
Originally designed to defend mining outposts in the Tefeull mining field and hunt down pirate fleets, the Arleigh Burke class is one of the Navy's smallest nuclear-capable craft. Spanning just three hundred and four meters in length and powered by a quad of General Atomics Mark 7 Hybrid Fission-Fusion Reactors, the ships of this class are not even fully stealth capable. All they can do was shut off its engines and store heat in an internal heatsink, all the while hoping the enemy wouldn't use active RADAR. Although their firepower is supreme for a ship their size, and they house several fighter and bomber squadrons along with a spinal tri-rail artillery cannon, the armor is somewhat lacking compared to that of its larger siblings.
Only two ships of this class remain in Naval service, the USS John Paul Jones and USS Washington, while the rest were either handed over to the Coast Guard, National Guard or moved to orbital graveyards around Europa for later recycling.
Active Ships USS John Paul Jones (DDG-27 / Talarin Orbital Command) USS Washington (DDG-28 / Talarin Orbital Command Reserve)
USS Forrest Sherman (DDG-21 / United Systems Coast Guard - Europa Command) USS Kidd (DDG-22 / United Systems Naval National Guard, 1st Europa Defense Group)
Class: (David G.) Farragut Type: Destroyer Chassis Type: Destroyer, Guided Missile, Nuclear (DDGN) Manufacturer: Lockheed Martin Combat Solutions Operator: United Systems Navy
Carlin: 746m Beam: 228m
To call the Farragut class a 'destroyer' is a dual-edged sword: on one hand, the ship's size brings its classification more in line with 'cruiser', spanning almost seven hundred and fifty meters in length. On the other hand, its name perfectly explains its purpose: to destroy everything in its path. Designed to replace the obsolete Arleigh Burke class, Farragut class vessels are deadly at close ranges and are mainly tasked with defending larger ships as escorts. Their unique feature is the spinal battery, or rather the lack of one. Instead, almost all of the ship's weapons are located at the sides, top and bottom, allowing it to create 'killzones' around it.
The killzone concept was one experimented with in the past, but its ability to sow havok was only discovered during the Battle of Chicago. When a pirate faction attempted to attack the colony, the sole Farragut class ship was able to not only hold off the multiple pirate cruisers until help arrived, but destroyed almost half of them by the time the Hastings strike group arrived. The secret lies in establishing a flak barrier so thick that enemy fighters and missiles are physically incapable of passing through.
Active Ships USS John F. Kennedy (DDGN-97 / CSG-1) USS Shimon Peres (DDGN-99 / CSG-1) USS Winston Churchill (DDGN-100 / CSG-2) USS Roosevelt (DDGN-101 / CSG-2) USS Mason (DDGN-104 / CSG-3) USS John S. McCain (DDGN-105 / CSG-3)
Class: Vanguard Type: Escort Ballistic Missile Cruiser Chassis Type: Cruiser, Ballistic Missile, Nuclear (SSBN) Manufacturer: Lockheed Martin Combat Solutions Operator: United Systems Navy
Carlin: 822m Beam: 284m
Part of Lockheed Martin's Advanced Escort Cruiser for the 30s Programme, the Vangard-class begun as a concept for a light cruiser that could scout ahead of Carrier Strike Groups and feed back information that could be used for precision strikes. The requirements called for a ship that was fast, agile and could jump out in under a minute if so required.
The Navy rejected the concept instantly. A vessel like that did not fit any of the specifications that it had set for the next generation strike group, but with Lockheed already having spent billions in the research process, it was decided that the four prototypes would not be completely scrapped. For five years, the four ships were massively overhauled. Their fast engines and agile maneuvering thrusters were removed in order to fit in more armor and weapons, officially turning them into battlecruisers. But the biggest change was the inclusion of a Ballistic Missile compartment, housing dozens of multi-megaton strategic nuclear weapons and hundreds of smaller ship-to-ship torpedoes. From recon to annihilation, the four vessels were given the designation Escort Ballistic Missile Cruiser, although they find themselves serving often in deep-space recon missions or patrols.
Active Ships USS Vanguard (SSBN-12 / CSG-1) USS Carentan (SSBN-13 / CSG-1) USS Defiant (SSBN-14 / CSG-2) USS Dauntless (SSBN-15 / CSG-2)
Class: Normandy Type: Battleship Chassis Type: Battleship, Guided Missile, Nuclear (SSGN) Manufacturer: Boeing Aerospace Operator: United Systems Navy
Carlin: 1828m Beam: 462m
Active Ships USS Iowa (SSGN-187 / CSG-1) USS George W. Bush (SSGN-189 / CSG-1) USS Normandy (SSGN-185 / CSG-2) USS Montana (SSGN-193 / CSG-2) USS Luxembourg (SSGN-193 / CSG-3) USS Warsaw (SSGN-194 / CSG-3)
Class: Saratoga Type: Capital Chassis Type: Aircraft Carrier, Nuclear (CVN) Manufacturer: Boeing Aerospace Operator: United Systems Navy
Carlin: 3853m Beam: 1208m
The mobile home of every Carrier Strike group, the Saratoga class represents the pinnacle of United Systems engineering. With a length of 3853m, each Saratoga-class super carrier takes a little more than a year and fifty billion credits to build. They are armoured beasts built much like bunkers, compartmentalized to absurdity. Every possible measure has been taken to protect the ship's crew and the valuable equipment inside. The main reactor has almost four hundred meters of armor protecting it on either side, including the decks near and around it which serve as makeshift 'cushions' to safeguard the entire ship from a reactor breach. CIC is located inside the gigantic alligator head structure, deep within the armor plating, and can withstand direct hits from nuclear weapons.
Each Saratoga supercarrier is a mobile hospital, staging ground, troop transport, repair ship and battleship all in one. Although its main weapon is the Carrier Air Wing, a massive collection of fighters and VTOLs, the Saratoga also combines the firepower of conventional battleships with the nuclear warheads of a ballistic missile cruiser.
Active Ships USS Saratoga (CVN-76/CSG-1) USS Hastings (CVN-88/CSG-2) USS Enterprise (CVN-91/CSG-3)
In Memoriam USS George Washington (CVN-79) - "Never forget, never again." is the phrase most often associated with the loss of the USS George Washington, the Coalition's 'missing link' between the Saratoga and the Hastings. Commissioned in 2425, the USS George Washington was the leading ship of the 3rd Carrier Strike Group, at the time guarding the Coalition's holdings in the Tefeull asteroid field. In 2427, a group of 'Liberation Front' radicals campaigning for Nasari freedom managed to steal a Huey utility craft (Exxon Huey 3878-ME) used for mining operations equipped with a handful of nuclear excavation charges. Under the guise of a propulsion system failure, the Huey was granted permission to land on the carrier for emergency repairs.
The resulting detonation had a yield of almost twenty kilotons in TNT-equivalence, a yield comparable to the nuclear bombing of Nagasaki on August 9, 1945. The entire starboard flight pods were annihilated in the first seconds of the blast, and the debris, combined with the extreme temperatures and pressures, managed to breach a gigantic section along the starboard side of the ship. The fire suppression systems were unable to keep up, and most decks in the starboard half of the Washington, including the aviation fuel tanks, were engulfed in fire. The secondary explosions of the starboard aviation fuel tank, ammunition storage and RCS reaction mass tanks finally cracked the superstructure, causing a twelve meter wide rift that reached the reactor compartment. Despite efforts to SCRAM the fusion core, the ship was lost with all hands at 18:27 of August the 9th, 2427. Of the 18,981 crew members, Marines and pilots, only 96 survived due to either not being on the carrier at the time (such as the pilots of the Combat Air Patrol) or managing to reach the escape pods. The gigantic loss of life is attributed to a loss of power in vast sections of the ship, sealing blast doors and trapping the crew.
Within an hour, the entire Coalition military had been placed on full alert, and the readiness condition was elevated to DEFCON 2 for the first time in almost a century. The Coalition's national pride took a gigantic hit on that fateful day, and less than a week later, then-president Richards announced the commencement of the Coalition's own War on Terror, culminating in the invasion of Chicago VI. The aftermath of the incident had, perhaps, the opposite result to what the terrorists intended: it put the Coalition on the route to massive militarization and put an end to efforts to disarm, and allowed the government to pass several measures to curb terrorism. It was about that time that the Special Operations Command begun Project Avenger and acquired the powers that would have been deemed unconstitutional by any court.
Class: Valiant Type: Capital Chassis Type: Dreadnought, Nuclear (SSN) Manufacturer: Boeing Aerospace Operator: United Systems Navy
Carlin: 3562m Beam: 1002m
There is no ship deadlier than the dreadnought, and the Valiant class is designed around that very principle.
The entire ship is designed as a massive railgun, surrounded by armor, support systems, an engine and weapons. The ERAS, or Extreme Range Artillery System, is a gigantic rail acceleration cannon that spans the entire length of the Valiant class starting from the engine department and ending at the front of the alligator head. The car-sized projectiles it is capable of firing carry the kinetic energy of a small nuclear weapon, and while they have to be fired in short 'salvos', each salvo can wreck a city or another ship. Of course, the ship has to be aligned almost perfectly with the target, as the maximum angle at which the weapon can be fired is, at close ranges, 1 or 2 degrees, at medium ranges 4 to 6 degrees, long ranges 6 to 10 degrees and 20 degrees at extreme range, thanks to maneuvering thrusters built into the projectiles themselves which allow them to 'arc' towards the enemy.
In the meantime, the fighter force stationed aboard and the myriads of weapons mounted on the hull can provide consistent firepower even at odd angles.
Active Ships USS Valiant (SSN-65/CSG-1) USS Missouri (SSN-68/CSG-2) USS California (SSN-73/CSG-3)
Last edited by Alien on Thu Aug 07, 2014 11:20 am; edited 3 times in total
Alien
Posts : 172 Join date : 2014-01-08
Subject: Re: United Systems Coalition [USC] Thu Aug 07, 2014 10:11 am
Avenger Class Titan
Class: Avenger Type: Titan Prototype Manufacturer: Unknown Home Base: Naval Station Pearl Operator: United Systems Special Operations Command, Naval Warfare Division
Carlin: 6829m Beam: 1287m
Propulsion: -02x General Atomics R4P/A Fusion Thermal Rocket -04x General Atomics R2P/C LH2/LOX Chemical Combustion Rocket -02x <UNKNOWN MANUFACTURER> R2X/S Coldjet Impeller Stealth Drive FTL: -04x Westinghouse Type-L Einstein-Rosen Graviton Focus Array Sensors: -04x AN/SPS-98E Extreme Distance Search RADAR -08x AN/SPS-87L All-Range Search RADAR -18x AN/SPQ-88B Target Acquisition RADAR -10x AN/SPN-49G Air Traffic Control RADAR -04x Mk.108 Pulse Array RADAR -12x SPECTRUM Multi-Function Telescopes (UV, X-Ray, Gamma) -04x General Dynamics TT9 Optical Telescopes (Integrated IR Scanner) -08x General Dynamics TI3 Radio Telescopes -22x L-9 Phased LADAR (Laser Detection and Rangefinding) Array -12x L-9x LIDAR (Light Detection and Rangefinding) Array Powerplant: -02x Westinghouse A4Q Helium-3 Inertial Confinement Fusion Reactors (2x100 GW) -08x General Atomics N4 Deuterium-Tritium Magnetic Confinement Fusion Tokamak Reactors (8x 50GW) -20x General Electric CCC Capacitor Banks Armor: - 10m Composite Titanium-Graphene Armor (20m at critical sections) - General Dynamics 'Defender' Electric-Reactive Armor System - BAE Thermal Ablative Coating (15 microns) - Westinghouse Radiation Shielding Polymer